Modern 3D game art is objects, environments, and characters that are created using special software. After all, it remains flat and cannot be seen from all sides. While the 2D tools can give the impression of depth and stunning realism, they don’t make the drawing look three-dimensional. Three-dimensionality means that the object has measurements of height, width, and depth, like any object that we see in front of us right now: a laptop, a table, or a chair. This will illuminate your game development path and make it much clearer. But we can highlight for you several of the most pronounced 3D game art styles, tell you about their application, and show examples. We are not magicians and cannot work miracles. If all this is copied, even with good intentions, you lose – your game becomes secondary, no one will remember it. The interface, environment, characters, even the loading screen – remember the sacred thrill of fans of might and magic in front of three simple letters 3DO – all these are the primary elements that can make your game stand out. And the visual elements are just what can express its identity and key qualities. Why is this unacceptable? Because every game must have an identity. That is why there are so many games on the market that are indistinguishable from each other. Having chosen an already released more or less successful game of the genre similar to the one that is planned for the future project, they copy its style.
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